Jump to content

Doors are forced open on game load


Denizen38
  • Branch: Live Branch Version: Windows Pending

As of very recently, whenever I load in to a saved game, all doors that are not specifically toggled to "locked" (denoted by the lock and chain being visible) will now go through an open/close animation once the game loads.

And this is pretty problematic because some of these are containing specific gaseous or liquid bodies in sealed chambers that shouldn't be allowed to spill out.

Ensuring that every door is fully locked with a lock and chain does prevent any leakage, but this was never a problem until recently. It used to be perfectly sufficient to simply restrict access to ensure the door stayed firmly shut.

In case this makes a difference, it seems to be primarily an issue for Manual Airlocks and Insulated Doors. I will need to test things more thoroughly to see if Mechanized Airlocks and Pneumatic Doors are also affected.

I suspect it has something to do with this change listed in the June 17th patch:

"Sealed doors that have been opened will no longer be immediately assigned a Lock chore on game load."


Steps to Reproduce

Load game and observe as Manual Airlocks and Insulated Doors (perhaps others too, though unsure) that should simply be closed go through a full cycle of opening and closing.




User Feedback


There are no comments to display.



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...