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DLC - Game crash when clicking on starmap


nismobg
  • Branch: Live Branch Version: Windows Pending

Happens after I deconstructed old lunch pads and press on Starmap. There is a ship in orbit but it has it's own active pad.

 

Exception in: (MobileSelectablePrefab(Clone)).ClusterMapRocketAnimator.root.grounded. 
System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
  at UnityEngine.Component.GetComponent[T] () [0x00021] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at ClusterMapRocketAnimator.ToggleSelectable (System.Boolean isSelectable, ClusterMapRocketAnimator+StatesInstance smi) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0 
  at ClusterMapRocketAnimator.<InitializeStates>b__9_5 (ClusterMapRocketAnimator+StatesInstance smi) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <e29f62b80c9e4a9da170d249305d6eb7>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PopState () [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StopSM (System.String reason) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0 
  at StateMachineController.OnTargetDestroyed (System.Object data) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0 
  at StateMachineController+<>c.<.cctor>b__30_0 (StateMachineController component, System.Object data) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0 
  at EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 
  at TracesExtesions.DeleteObject (UnityEngine.GameObject go) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 
  at Util.KDestroyGameObject (UnityEngine.GameObject original) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 
  at Util.KDestroyGameObject (UnityEngine.Component original) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 
  at ClusterMapScreen.RemoveDeletedEntities (System.Object obj) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0 
  at ClusterMapScreen.SetupVisGameObjects () [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0 
  at ClusterMapScreen.UpdateVis (System.Object data) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0 
  at ClusterMapScreen.OnShow (System.Boolean show) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0 
  at KScreen.Show (System.Boolean show) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 
  at ManagementMenu.ToggleScreen (ManagementMenu+ScreenData screenData) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0 
  at ManagementMenu.OnButtonClick (KIconToggleMenu+ToggleInfo toggle_info) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0 
  at KIconToggleMenu.OnClick (System.Int32 i) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0 
  at KIconToggleMenu+<>c__DisplayClass18_0.<RefreshButtons>b__0 () [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0 
  at Util.Signal (System.Action action) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 
  at KToggle.Click () [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 
  at KToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 
Build: U35-479045-S

 


Steps to Reproduce

Happens after I deconstructed old lunch pads and press on Starmap. There is a ship in orbit but it has it's own active pad.




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