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crashing on start


pokelol
  • Branch: Live Branch Version: Windows Closed

When I start the game, it shows of that screen bellow, I had some of this mod active for a while, but I found some new mods and tried to install them. i put the all in one image so someone that uses them may know about any incompatibility. bellow its the info about the error.

Error in GameAssets(Clone).Assets.OnPrefabInit 
System.NullReferenceException: Object reference not set to an instance of an object
  at RebalancedSkills.Patches+Db_Initialize_Patch.Postfix (Db __instance) [0x00070] in <913f6394e69a47e2b12ed2a0b4245c28>:0 
  at (wrapper dynamic-method) Db.Db.Initialize_Patch55(Db)
  at Db.Get () [0x0001c] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at Assets.CreatePrefabs () [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at Assets.OnPrefabInit () [0x0027f] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at KMonoBehaviour.InitializeComponent () [0x00068] in <882c94ff8c7f4006b3995c6bc36911ab>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at KMonoBehaviour.InitializeComponent () [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at KMonoBehaviour.Awake () [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at LaunchInitializer.Update () [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
Build: U40-494396-V


Steps to Reproduce

onibug.png




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