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Crashing every few minutes


Shardak
  • Branch: Live Branch Version: Windows Pending

I have started playing again with the release of the latest DLC.

After roughly 100 cycles, I get random crashes. Sometimes the game closes completely.  Sometimes I get the Klei bug report screen, however it wont let me submit the bug.

I have no mods installed.

I have verified game files in Steam, and also uninstalled/reinstalled.  I also started a new game after un-installing the prehistoric pack DLC, and still get crashes.

I sometimes get a stack-trace (either in the bug report screen, or by looking into the Player.log file.

Here is the latest stack trace, it has not always been this exact same error.  I have attached the save file.

 

NullReferenceException: Object reference not set to an instance of an object

PathFinder.AddPotentials (PathFinder+PotentialScratchPad potential_scratch_pad, PathFinder+PotentialPath potential, System.Int32 cost, PathFinderAbilities& abilities, PathFinderQuery query, System.Int32 max_links_per_cell, NavGrid+Link[] links, PathFinder+PotentialList potentials, PathGrid path_grid, System.Int32 parent_cell, NavType parent_nav_type) (at <41dc7e6ca1b6493f820eee7941919006>:0)
PathProber.UpdateProbe (NavGrid nav_grid, System.Int32 cell, NavType nav_type, PathFinderAbilities abilities, PathFinder+PotentialPath+Flags flags) (at <41dc7e6ca1b6493f820eee7941919006>:0)
Navigator+PathProbeTask.Run (System.Object sharedData, System.Int32 threadIndex) (at <41dc7e6ca1b6493f820eee7941919006>:0)
WorkItemCollection`2[WorkItemType,SharedDataType].InternalDoWorkItem (System.Int32 work_item_idx, System.Int32 threadIndex) (at <9dbd2ddc6e904050808ea00cdae92652>:0)
JobManager.DoNextWorkItem (System.Int32 threadIndex) (at <9dbd2ddc6e904050808ea00cdae92652>:0)
JobManager.Run (IWorkItemCollection work_items) (at <9dbd2ddc6e904050808ea00cdae92652>:0)
GlobalJobManager.Run (IWorkItemCollection work_items) (at <9dbd2ddc6e904050808ea00cdae92652>:0)
BrainScheduler+BrainGroup.AsyncPathProbe () (at <41dc7e6ca1b6493f820eee7941919006>:0)
BrainScheduler+BrainGroup.BeginBrainGroupUpdate () (at <41dc7e6ca1b6493f820eee7941919006>:0)
BrainScheduler+DupeBrainGroup.BeginBrainGroupUpdate () (at <41dc7e6ca1b6493f820eee7941919006>:0)
BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt) (at <41dc7e6ca1b6493f820eee7941919006>:0)
BrainScheduler.RenderEveryTick (System.Single dt) (at <41dc7e6ca1b6493f820eee7941919006>:0)
SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) (at <9dbd2ddc6e904050808ea00cdae92652>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <9dbd2ddc6e904050808ea00cdae92652>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <9dbd2ddc6e904050808ea00cdae92652>:0)
StateMachineUpdater.RenderEveryTick (System.Single dt) (at <9dbd2ddc6e904050808ea00cdae92652>:0)
Game.LateUpdate () (at <41dc7e6ca1b6493f820eee7941919006>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

Build: U56-676963-SCRP

 


Steps to Reproduce

Not sure.  Happens randomly.  




User Feedback


I have the same error log in Player.log like you, the same problem about PathFinder in Unity enigne, but I load my world with several mods, I stil don't solve my problem.

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Another crash just now, with a different error.  Player.log and the save file are attached.  


NullReferenceException: Object reference not set to an instance of an object
  at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x00050] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

Player.log Space Frost Bionics - 2025.sav

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