I have started playing again with the release of the latest DLC.
After roughly 100 cycles, I get random crashes. Sometimes the game closes completely. Sometimes I get the Klei bug report screen, however it wont let me submit the bug.
I have no mods installed.
I have verified game files in Steam, and also uninstalled/reinstalled. I also started a new game after un-installing the prehistoric pack DLC, and still get crashes.
I sometimes get a stack-trace (either in the bug report screen, or by looking into the Player.log file.
Here is the latest stack trace, it has not always been this exact same error. I have attached the save file.
NullReferenceException: Object reference not set to an instance of an object
PathFinder.AddPotentials (PathFinder+PotentialScratchPad potential_scratch_pad, PathFinder+PotentialPath potential, System.Int32 cost, PathFinderAbilities& abilities, PathFinderQuery query, System.Int32 max_links_per_cell, NavGrid+Link[] links, PathFinder+PotentialList potentials, PathGrid path_grid, System.Int32 parent_cell, NavType parent_nav_type) (at <41dc7e6ca1b6493f820eee7941919006>:0)
PathProber.UpdateProbe (NavGrid nav_grid, System.Int32 cell, NavType nav_type, PathFinderAbilities abilities, PathFinder+PotentialPath+Flags flags) (at <41dc7e6ca1b6493f820eee7941919006>:0)
Navigator+PathProbeTask.Run (System.Object sharedData, System.Int32 threadIndex) (at <41dc7e6ca1b6493f820eee7941919006>:0)
WorkItemCollection`2[WorkItemType,SharedDataType].InternalDoWorkItem (System.Int32 work_item_idx, System.Int32 threadIndex) (at <9dbd2ddc6e904050808ea00cdae92652>:0)
JobManager.DoNextWorkItem (System.Int32 threadIndex) (at <9dbd2ddc6e904050808ea00cdae92652>:0)
JobManager.Run (IWorkItemCollection work_items) (at <9dbd2ddc6e904050808ea00cdae92652>:0)
GlobalJobManager.Run (IWorkItemCollection work_items) (at <9dbd2ddc6e904050808ea00cdae92652>:0)
BrainScheduler+BrainGroup.AsyncPathProbe () (at <41dc7e6ca1b6493f820eee7941919006>:0)
BrainScheduler+BrainGroup.BeginBrainGroupUpdate () (at <41dc7e6ca1b6493f820eee7941919006>:0)
BrainScheduler+DupeBrainGroup.BeginBrainGroupUpdate () (at <41dc7e6ca1b6493f820eee7941919006>:0)
BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt) (at <41dc7e6ca1b6493f820eee7941919006>:0)
BrainScheduler.RenderEveryTick (System.Single dt) (at <41dc7e6ca1b6493f820eee7941919006>:0)
SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) (at <9dbd2ddc6e904050808ea00cdae92652>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <9dbd2ddc6e904050808ea00cdae92652>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <9dbd2ddc6e904050808ea00cdae92652>:0)
StateMachineUpdater.RenderEveryTick (System.Single dt) (at <9dbd2ddc6e904050808ea00cdae92652>:0)
Game.LateUpdate () (at <41dc7e6ca1b6493f820eee7941919006>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Build: U56-676963-SCRP
Not sure. Happens randomly.
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