Sadly I can't give any clear clues. But since the switch to preview branch I have every few hours this crash.
The only ranching connected mod is "Don't Starve, Mr. Puft" which tries to correct the air consumption rate of pufts and slicksters. Neither of them is ranched in my save game.
The in game crash log is
NullReferenceException
UnityEngine.Component.GetComponent[T] () (at <faa1d4bf73af4cbca302a933fa3e0da0>:0)
KMonoBehaviour.IStateMachineTarget.GetComponent[ComponentType] () (at <9043071e13c943aebcdb0b20a7d2e6a2>:0)
StateMachine+Instance.GetComponent[ComponentType] () (at /home/build/workspace/game/Assets/scripts/ai/statemachine/StateMachine.cs:324)
RanchStation+Instance.MessageRanchables (GameHashes hash) (at /home/build/workspace/game/Assets/scripts/game/Buildings/RanchStation.cs:331)
RanchStation+Instance.MessageRancherReady () (at /home/build/workspace/game/Assets/scripts/game/Buildings/RanchStation.cs:169)
RancherChore+RancherChoreStates+<>c.<InitializeStates>b__5_4 (RancherChore+RancherChoreStates+Instance smi) (at /home/build/workspace/game/Assets/scripts/ai/chores/RancherChore.cs:99)
GameStateMachine`4+State+<>c__DisplayClass99_1[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ScheduleActionNextFrame>b__1 (System.Object obj) (at /home/build/workspace/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2497)
Scheduler.Update () (at /home/build/workspace/game/Assets/scripts/ai/scheduler/Scheduler.cs:113)
GameScheduler.Update () (at /home/build/workspace/game/Assets/scripts/ai/scheduler/GameScheduler.cs:38)
Build: U48-567154-S
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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