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Crash while assigning bionic dupe an atmo suit that was either in or assigned to an atmo suit dock


Thulkos
  • Branch: Live Branch Version: Windows Pending

I had paused the game and was assigning atmo suits to four boops who were defragging. When I unpaused the game, this happened.

 

Attempting to store Atmo_Suit (Pickupable) in a SuitLockerComplete (Storage) which did not request it

  at LogCatcher.UnityEngine.ILogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) [0x00000] in <81e516d9c2bc49608bcac24a555d88de>:0 
  at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message) [0x00000] in <f54de29543b44ca89695b41bc5ecd6e0>:0 
  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <f54de29543b44ca89695b41bc5ecd6e0>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <f216bcfdd6e24a84ab7fdf9f59adc3af>:0 
  at FetchAreaChore+StatesInstance+Delivery.Complete (System.Collections.Generic.List`1[T] deliverables) [0x00000] in <81e516d9c2bc49608bcac24a555d88de>:0 
  at FetchAreaChore+StatesInstance.DeliverComplete () [0x00000] in <81e516d9c2bc49608bcac24a555d88de>:0 
  at FetchAreaChore+States+<>c.<InitializeStates>b__12_15 (FetchAreaChore+StatesInstance smi) [0x00000] in <81e516d9c2bc49608bcac24a555d88de>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <81e516d9c2bc49608bcac24a555d88de>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <81e516d9c2bc49608bcac24a555d88de>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <81e516d9c2bc49608bcac24a555d88de>:0 
  at GameStateMachine`4+State+<>c__DisplayClass92_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <81e516d9c2bc49608bcac24a555d88de>:0 
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <f216bcfdd6e24a84ab7fdf9f59adc3af>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <f216bcfdd6e24a84ab7fdf9f59adc3af>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <f216bcfdd6e24a84ab7fdf9f59adc3af>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <f216bcfdd6e24a84ab7fdf9f59adc3af>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <81e516d9c2bc49608bcac24a555d88de>:0 
  at Game.Update () [0x00000] in <81e516d9c2bc49608bcac24a555d88de>:0 
Build: U58-722606-SCRPN


Steps to Reproduce

Wait for all four boops to be defragging, then assign them the top four atmo suits. I had also queued up four more iron atmo suits.




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