Crash when switching temperature unit in main menu.
NullReferenceException: Object reference not set to an instance of an object at UnitConfigurationScreen.OnCelsiusClicked () [0x0002b] in <dfdee8b9a425463eaf5100480bb21e0a>:0 at KButton.SignalClick (KKeyCode btn) [0x00010] in <10f9ff94bed345b0844e680764db2f47>:0 at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00069] in <10f9ff94bed345b0844e680764db2f47>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <cfe2f64a3dc9415eb325f322bb4ecd6a>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <cfe2f64a3dc9415eb325f322bb4ecd6a>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <dfdee8b9a425463eaf5100480bb21e0a> Line: 0)
Steps to Reproduce
1. Launch game.
2. Go to Options -> Game.
3. Switch temperature unit.
Looks like switching temperature unit in-game (while the world is loaded) won't crash.
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