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Crash when rocket in an undiscovered area


danielray
  • Branch: Live Branch Version: Windows Pending

Hey,

wenn my rocket is is entering a grid, which is not discovered, it will be stuck in there. Cant click on it on the spacemap. If i go inside my rocket and change my direction thruw the terminal, game is crashing

 

Quote

Assert failed: Clustercraft: Uranus III (RocketClusterDestinationSelector) has no grid entity and isn't located at a visible asteroid at 8, 1

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
at ClusterMapScreen.GetSelectorGridEntity (ClusterDestinationSelector selector) [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0
at ClusterMapScreen.UpdatePaths () [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0
at ClusterMapScreen.UpdateVis () [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0
at ClusterMapScreen.SetMode (ClusterMapScreen+Mode mode) [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0
at ClusterMapScreen.ShowInSelectDestinationMode (ClusterDestinationSelector destination_selector) [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0
at ClusterDestinationSideScreen.OnClickChangeDestination () [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0
at KButton.SignalClick (KKeyCode btn) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
Build: U33-474321-S

 


Steps to Reproduce

Here is my Screenrecording of the Bug and the reproduction

https://sendvid.com/kscidon2

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