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crash when load a game


cuixiaoyu
  • Branch: Live Branch Version: Windows Pending

game crashed when I load a saved game . Maybe caused by build a auto component of the rocket

there is the logs:

Error in HabitatModuleMediumComplete: 睡觉火箭.AssignmentGroupController.OnSpawn at (86.50, 242.01, -19.50)

System.NullReferenceException: Object reference not set to an instance of an object
  at PassengerRocketModule.RefreshOrders () [0x000d9] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at PassengerRocketModule.OnAssignmentGroupChanged (System.Object data) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x000a7] in <82d98ed04cc642f199bc654910617431>:0
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00026] in <82d98ed04cc642f199bc654910617431>:0
  at AssignmentGroup.AddMember (IAssignableIdentity member) [0x0001f] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at AssignmentManager.AddToAssignmentGroup (System.String group_id, IAssignableIdentity member) [0x0001d] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at AssignmentGroupController.RestoreGroupAssignees () [0x00044] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at AssignmentGroupController.OnSpawn () [0x00006] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at KMonoBehaviour.Spawn () [0x0005d] in <82d98ed04cc642f199bc654910617431>:0
Build: U54-647408-SCR


Steps to Reproduce

load a game

鼠巢.sav




User Feedback


I've received the same error multiple times, I was able to reload the game to a previous cycle, played about 40 cycles forward, saved the game, then attempted to load and got the same error. I've validated my game files, attempted to remove any mods, clear and backup saved games with no success. If there is anything additional I can try I will, but please help as I can't keep going back 50+ cycles in my game.

 

image.png.41cc22e22963d9fd5a1e0530bedb15cd.png

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