The crash when a critter dies inside the flux-o-matic seems to still occur, at least as of U52-623711
I have a bunch of QOL mods installed including Fast Track, but if the log file is to be believed, the flux-o-matic itself threw a NullReferenceException so the problem likely occurrs in an unmodded game as well.
There's also a random NullReferenceException in ration tracking in the log, so the flux-o-matic is probably doing a bunch of other dangerous non-null-safe operations such as spitting out some kind of orphan-pointer meat.
I have a slickster in my base near the flux-o-matic that has only 1 health left after nearly dying in freezing cold zombie spore CO2, and if I throw it in the flux-o-matic (which is also freezing cold) the game consistently crashes.
My best bet is that the fix for the below issue only fixed some subset of this kind of crash. There was mention in the bug threads of a pacu causing a similar issue.
Reproducing the issue should be trivial in a testing environment: just get a critter to low health, embed the fluxomatic in a liquid or gas that will scald or frostbite the critter, then throw the critter in it. There may be some timing sensitivity due to critter thermal vulnerability while wrangled; the slickster in my example save has only one health left before transport.
Attached savefile provided; there are a bunch of qol mods installed but it should load mostly fine anyway without them installed.
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