I'm not sure what the "Live Branch/Preview Branch" thing is so I just clicked the one that sounds better.
I have a playthrough with sandbox mode and debug mode enabled. I experienced a crash when trying to click "copy" on a dev item but with both sandbox mode and insta-build mode (L-Ctrl+F4) off, I got a crash (something about an item not found in a dictionary).
I do have a lot of mods enabled but I'm pretty sure this issue has nothing to do with them.
Here's the text I see when I click "More Info":
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <695d1cc93cca45069c528c15c9fdd749>:0)
PlanScreen.CopyBuildingOrder (BuildingDef buildingDef, System.String facadeID) (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
PlanScreen.OnClickCopyBuilding () (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
PlanScreen.<OnSpawn>b__76_0 () (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
MultiToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <e9635660f69b4d9d84c085aeda3be353>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <e9635660f69b4d9d84c085aeda3be353>:0)
UnityEngine.EventSystems.EventSystem:Update()
Build: U52-626616-SCD
- Enable sandbox (maybe even debug mode is required) so you can build the dev buildings (like the dev generator).
- Turn sandbox mode on (don't turn it off yet).
- Click on one of the dev buildings (don't build it, just click on it).
- Close the build menu (you should have the dev building you clicked as the icon on the "copy" button.
- Turn off sandbox mode.
- Click the "copy" button and the game will crash.
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