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Crash on u44


Just_fil
  • Branch: Live Branch Version: Windows Pending

Exception in: (MissileBasic).MissileProjectile.root.explode. 
System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentsInternal(UnityEngine.GameObject,System.Type,bool,bool,bool,bool,object)
  at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at MissileProjectile+<>c.<InitializeStates>b__5_3 (MissileProjectile+StatesInstance smi) [0x00006] in <d3a376420e78430e89fc189ee049a6ac>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <d3a376420e78430e89fc189ee049a6ac>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <d35824e72985464e85149179dd14d71e>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <d35824e72985464e85149179dd14d71e>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <d35824e72985464e85149179dd14d71e>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <d3a376420e78430e89fc189ee049a6ac>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <d3a376420e78430e89fc189ee049a6ac>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <d3a376420e78430e89fc189ee049a6ac>:0 
  at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <d3a376420e78430e89fc189ee049a6ac>:0 
  at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <d3a376420e78430e89fc189ee049a6ac>:0 
  at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <d3a376420e78430e89fc189ee049a6ac>:0 
  at MissileProjectile+StatesInstance.UpdateLaunch (System.Single dt) [0x00000] in <d3a376420e78430e89fc189ee049a6ac>:0 
  at MissileProjectile+<>c.<InitializeStates>b__5_1 (MissileProjectile+StatesInstance smi, System.Single dt) [0x00000] in <d3a376420e78430e89fc189ee049a6ac>:0 
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <d35824e72985464e85149179dd14d71e>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <d35824e72985464e85149179dd14d71e>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <d35824e72985464e85149179dd14d71e>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <d35824e72985464e85149179dd14d71e>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <d3a376420e78430e89fc189ee049a6ac>:0 
  at Game.Game.Update_Patch2 (Game ) [0x00000] in <d3a376420e78430e89fc189ee049a6ac>:0 
Build: U46-551176-S


Steps to Reproduce

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