Jump to content

Crash on Autosave


Dakrayus
  • Branch: Live Branch Version: Windows Pending

Have been experiencing a lot of crashes when the game autosaves. Unmodded game. Log below

 

NullReferenceException: Object reference not set to an instance of an object

SaveLoadRoot.SaveWithoutTransform (System.IO.BinaryWriter writer) (at <81e516d9c2bc49608bcac24a555d88de>:0)
SaveLoadRoot.Save (System.IO.BinaryWriter writer) (at <81e516d9c2bc49608bcac24a555d88de>:0)
SaveManager.Write (Tag key, System.Collections.Generic.List`1[T] value, System.IO.BinaryWriter writer) (at <81e516d9c2bc49608bcac24a555d88de>:0)
SaveManager.Save (System.IO.BinaryWriter writer) (at <81e516d9c2bc49608bcac24a555d88de>:0)
SaveLoader.Save (System.IO.BinaryWriter writer) (at <81e516d9c2bc49608bcac24a555d88de>:0)
SaveLoader.Save (System.String filename, System.Boolean isAutoSave, System.Boolean updateSavePointer) (at <81e516d9c2bc49608bcac24a555d88de>:0)
Game+<DelayedSave>d__207.MoveNext () (at <81e516d9c2bc49608bcac24a555d88de>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <f54de29543b44ca89695b41bc5ecd6e0>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

Build: U58-722606-SCRPN

 

I can't find the player log, it's not in %appdata%, and running a search of the pc finds nothing


Steps to Reproduce

Game autosaves at start of new cycle, game freezes and crashes. Happening every couple of hours




User Feedback


There are no comments to display.



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...