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Crash in current beta


YOLO KNIGHT
  • Branch: Preview Branch Version: Windows Fixed

Games crashes to error screen shortly after loading this save. All mods disabled.

 

Quote

Exception: NULL source symbol when overriding: 0xC0CF00BE

SymbolOverrideController.AddSymbolOverride (HashedString target_symbol, KAnim+Build+Symbol source_symbol, System.Int32 priority) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/animation/SymbolOverrideController.cs:162)
SpiceGrinder+StatesInstance.SetFoodSymbol () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Buildings/SpiceGrinder.cs:217)
SpiceGrinderWorkable.BeginSpicing () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Buildings/SpiceGrinder.cs:423)
SpiceGrinderWorkable.OnWorkTick (Worker worker, System.Single dt) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Buildings/SpiceGrinder.cs:393)
Workable.WorkTick (Worker worker, System.Single dt) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Workable.cs:311)
Worker.Work (System.Single dt) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Worker.cs:229)
GameStateMachine`4+State+<>c__DisplayClass84_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2130)
BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater.AdvanceOneSimSubTick () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game.SimEveryTick (System.Single dt) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs:1389)
Game.Update () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs:1365)

Build: U43-523451-V

 

Paradise Cycle 206.sav


Steps to Reproduce

Load save and unpause




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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