Since I started playing this game it gives me a random error. It usually starts when the game is late and I start using rockets, but for me it's random. Generates the error message and exits. It always happens, in all games when the game is already advanced with or without mods. The error report is as follows:
NullReferenceException: Object reference not set to an instance of an object
Storage.Flatten (Tag tag_to_combine) (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
Storage.TransferMass (Storage dest_storage, Tag tag, System.Single amount, System.Boolean flatten, System.Boolean block_events, System.Boolean hide_popups) (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
ComplexFabricator.SpawnOrderProduct (ComplexRecipe recipe) (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
ComplexFabricator.CompleteWorkingOrder () (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
ComplexFabricator.Sim200ms (System.Single dt) (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
SimAndRenderScheduler+Sim200msUpdater.Update (ISim200ms updater, System.Single dt) (at <42a58da1d7eb4994b452d944564c213e>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <42a58da1d7eb4994b452d944564c213e>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <42a58da1d7eb4994b452d944564c213e>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <42a58da1d7eb4994b452d944564c213e>:0)
Game.SimEveryTick (System.Single dt) (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
Game.Update () (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
Build: U52-626616-S
Could anyone help me????

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now