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Crash game (NullReferenceException)


Lerty112
  • Branch: Live Branch Version: Windows Pending

NullReferenceException: Object reference not set to an instance of an object

System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) <0x254c9c21480 + 0x00000> in <695d1cc93cca45069c528c15c9fdd749>:0
System.Threading.WaitHandle.WaitOneNative (System.Runtime.InteropServices.SafeHandle waitableSafeHandle, System.UInt32 millisecondsTimeout, System.Boolean hasThreadAffinity, System.Boolean exitContext) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Threading.WaitHandle.InternalWaitOne (System.Runtime.InteropServices.SafeHandle waitableSafeHandle, System.Int64 millisecondsTimeout, System.Boolean hasThreadAffinity, System.Boolean exitContext) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Threading.WaitHandle.WaitOne (System.Int64 timeout, System.Boolean exitContext) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Threading.WaitHandle.WaitOne (System.Int32 millisecondsTimeout, System.Boolean exitContext) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Threading.WaitHandle.WaitOne () (at <695d1cc93cca45069c528c15c9fdd749>:0)
JobManager.Run (IWorkItemCollection work_items) (at <d9d260db23eb4b5ea9674097f27ddfad>:0)
GlobalJobManager.Run (IWorkItemCollection work_items) (at <d9d260db23eb4b5ea9674097f27ddfad>:0)
PropertyTextures.UpdateTextureThreaded (TextureRegion texture_region, System.Int32 x0, System.Int32 y0, System.Int32 x1, System.Int32 y1, PropertyTextures+WorkItem+Callback update_texture_cb) (at <d1b7643456214f4e8c00f70e3a2b4469>:0)
PropertyTextures.UpdateProperty (PropertyTextures+TextureProperties& p, System.Int32 x0, System.Int32 y0, System.Int32 x1, System.Int32 y1) (at <d1b7643456214f4e8c00f70e3a2b4469>:0)
PropertyTextures.LateUpdate () (at <d1b7643456214f4e8c00f70e3a2b4469>:0)

Build: U49-577063-V

Files.zip


Steps to Reproduce

0. Can happen when launching the game (similar error)
1. Loading game save
2. Passes literally 30 seconds
3. Game crash




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