When I use a translation mod, the msgstr for STRINGS.ITEMS.FOOD.PRICKLEFRUIT.NAME and STRINGS.ITEMS.FOOD.GRILLEDPRICKLEFRUIT.NAME are the same, CONSUMABLES UI would crash the game.
For example, in strings.po :
#. STRINGS.ITEMS.FOOD.GRILLEDPRICKLEFRUIT.NAME
msgctxt "STRINGS.ITEMS.FOOD.GRILLEDPRICKLEFRUIT.NAME"
msgid "Gristle Berry"
msgstr "Berry"
#. STRINGS.ITEMS.FOOD.PRICKLEFRUIT.NAME
msgctxt "STRINGS.ITEMS.FOOD.PRICKLEFRUIT.NAME"
msgid "Bristle Berry"
msgstr "Berry"
Steps to Reproduce
1. Use strings.po as a translation mod. 2. change STRINGS.ITEMS.FOOD.GRILLEDPRICKLEFRUIT.NAME's msgstr to "Berry" 3. change STRINGS.ITEMS.FOOD.PRICKLEFRUIT.NAME's msgstr to "Berry" 4. Launch the game and press F to open CONSUMABLES UI.
1. Use strings.po as a translation mod. 2. change STRINGS.ITEMS.FOOD.GRILLEDPRICKLEFRUIT.NAME's msgstr to "Berry" 3. change STRINGS.ITEMS.FOOD.PRICKLEFRUIT.NAME's msgstr to "Berry" 4. Launch the game and press F to open CONSUMABLES UI.
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now