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"Celebrating 100 cycle" crash


N3K0tin
  • Branch: Live Branch Version: Windows Pending

Sorry, didn't notice anything, I've left my laptop for 10 minutes and game collapsed. Leaving crash report here:

Exception in: (Minion).ExternalTemperatureMonitor.root.tooCool. 
System.NullReferenceException: Object reference not set to an instance of an object
  at HappySinger+<>c.<InitializeStates>b__5_0 (HappySinger+Instance smi, System.Object obj) [0x00011] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at GameStateMachine`4+GameEvent+<>c__DisplayClass6_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Subscribe>b__0 (System.Object d) [0x00008] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x000a7] in <42a58da1d7eb4994b452d944564c213e>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00026] in <42a58da1d7eb4994b452d944564c213e>:0 
  at KPrefabID.RemoveTag (Tag tag) [0x00022] in <42a58da1d7eb4994b452d944564c213e>:0 
  at GameStateMachine`4+State+<>c__DisplayClass50_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleTag>b__1 (StateMachineInstanceType smi) [0x0000c] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <ade4ebd17f71495b9476a7e52f977fe6>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PopState () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at GameStateMachine`4+State+<>c__DisplayClass108_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<EventHandlerTransition>b__0 (StateMachineInstanceType smi, System.Object d) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at GameStateMachine`4+GameEvent+<>c__DisplayClass6_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Subscribe>b__0 (System.Object d) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 
  at Klei.AI.Effects.Add (Klei.AI.Effect newEffect, System.Boolean should_save) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at Klei.AI.Effects.Add (System.String effect_id, System.Boolean should_save) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at GameStateMachine`4+State+<>c__DisplayClass70_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleEffect>b__0 (StateMachineInstanceType smi) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at GameStateMachine`4+TagTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at GameStateMachine`4+TagTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at GameStateMachine`4+TagTransitionData+<>c__DisplayClass11_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object data) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 
  at KPrefabID.AddTag (Tag tag, System.Boolean serialize) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 
  at GameStateMachine`4+State+<>c__DisplayClass50_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleTag>b__0 (StateMachineInstanceType smi) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at JoyBehaviourMonitor+Instance.GoToOverjoyed () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at JoyBehaviourMonitor+<>c.<InitializeStates>b__3_1 (JoyBehaviourMonitor+Instance smi) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at GameStateMachine`4+State+<>c__DisplayClass106_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<EventHandler>b__0 (StateMachineInstanceType smi, System.Object d) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at GameStateMachine`4+GameEvent+<>c__DisplayClass6_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Subscribe>b__0 (System.Object d) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 
  at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 
  at GameStateMachine`4+State+<>c__DisplayClass81_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnExit>b__0 (StateMachineInstanceType smi) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PopState () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at SleepChore+States.<InitializeStates>b__13_12 (SleepChore+StatesInstance smi) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 
  at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 
  at KBatchedAnimController.TriggerStop () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at KBatchedAnimController.UpdateFrame (System.Single t) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at KBatchedAnimController.UpdateAnim (System.Single dt) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at KBatchedAnimUpdater.UpdateRegisteredAnims (System.Collections.Generic.LinkedList`1[T] list, System.Single dt) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at KBatchedAnimUpdater.LateUpdate () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
  at Global.LateUpdate () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 
Build: U52-626616-SC

 


Steps to Reproduce

As far as i can see, it happens when event with celebrating 100 cycle begins.




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