Hi,
My savegame was working before the last update (469369), I had some mods activated,
Now when I'm loading, the game crashes pretty quickly, with no message in the client. The player.log shows me a lot of errors :
[06:04:46.724] [1] [ERROR] Exception occurred while attempting to deserialize property System.String GroupId(System.String) on object ScheduleBlock(ScheduleBlock).
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at ScheduleBlock.get_GroupId () [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Schedule\Schedule.cs:18
at System.Reflection.MonoProperty.GetterAdapterFrame[T,R] (System.Reflection.MonoProperty+Getter`2[T,R] getter, System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00075] in <695d1cc93cca45069c528c15c9fdd749>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00089] in <695d1cc93cca45069c528c15c9fdd749>:0
at KSerialization.DeserializationMapping.Deserialize (System.Object obj, IReader reader) [0x00125] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KSerializer.cs:1921
Exception occurred while attempting to deserialize property System.String GroupId(System.String) on object ScheduleBlock(ScheduleBlock).
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at ScheduleBlock.get_GroupId () [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Schedule\Schedule.cs:18
at System.Reflection.MonoProperty.GetterAdapterFrame[T,R] (System.Reflection.MonoProperty+Getter`2[T,R] getter, System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00075] in <695d1cc93cca45069c528c15c9fdd749>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00089] in <695d1cc93cca45069c528c15c9fdd749>:0
at KSerialization.DeserializationMapping.Deserialize (System.Object obj, IReader reader) [0x00125] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KSerializer.cs:1921
Not sure why he's trying to look for files in that path (C:\jenkins_workspace\workspace\SimGame_Windows\ ...) I don't have those folders.
I don't have a Jenkins instance running..
Another error in the file :
(Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142)
[06:04:47.072] [1] [ERROR] SaveGame Error in SaveGame.WorldGenSpawner.OnSpawn
System.NullReferenceException: Object reference not set to an instance of an object
at WorldGenSpawner.DoReveal (ProcGenGame.Cluster clusterLayout) [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\WorldGenSpawner.cs:379
at WorldGenSpawner.OnSpawn () [0x00027] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\WorldGenSpawner.cs:254
at KMonoBehaviour.Spawn () [0x00078] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:285
Error in SaveGame.WorldGenSpawner.OnSpawn
System.NullReferenceException: Object reference not set to an instance of an object
at WorldGenSpawner.DoReveal (ProcGenGame.Cluster clusterLayout) [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\WorldGenSpawner.cs:379
at WorldGenSpawner.OnSpawn () [0x00027] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\WorldGenSpawner.cs:254
at KMonoBehaviour.Spawn () [0x00078] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:285
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
Debug:LogError (object,UnityEngine.Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152)
DebugUtil:LogErrorArgs (UnityEngine.Object,object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191)
DebugUtil:LogException (UnityEngine.Object,string,System.Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201)
KMonoBehaviour:Spawn () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:292)
KMonoBehaviour:Start () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:243)
(Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 152)
You can the player.log file attached
Here is the savegame : https://drive.google.com/file/d/126rlw1JV4y3oFxQ56c9w3W63v2CNEGTI/view?usp=sharing
Any idea on what I could do ?
Steps to Reproduce
Load savegame
Boum
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