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Blackhole crash on startup


travismajor
  • Branch: Live Branch Version: Windows Pending

Tried deleting the mods folder - still can't start game - thanks!

 

KAnimBatchManager is not ready when loading anim:anim_starfield_bg

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 
  at KBatchedAnimController.LoadAnims () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at KBatchedAnimController.OnAwake () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at KAnimControllerBase.Awake () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at UnityEngine.Object.Internal_CloneSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Util.KInstantiateUI (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.Boolean force_active) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 
  at FrontEndManager.OnPrefabInit () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at KMonoBehaviour.InitializeComponent () [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 
  at KMonoBehaviour.Awake () [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 
  at UnityEngine.Object.Internal_InstantiateSingle_Injected (UnityEngine.Object data, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Internal_InstantiateSingle (UnityEngine.Object data, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 
  at SceneInitializer.PreLoadPrefabs () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at SceneInitializer.Awake () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at UnityEngine.Object.Internal_InstantiateSingle_Injected (UnityEngine.Object data, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Internal_InstantiateSingle (UnityEngine.Object data, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 
  at Util.KInstantiate (UnityEngine.Component original, UnityEngine.GameObject parent, System.String name) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 
  at SceneInitializerLoader.Awake () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
Build: U42-514967-S


Steps to Reproduce

Just clicking on the game to start it. 




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