Critter sensor not sensing bammoth eggs correctly, when conveyor rail move the egg into the room (still on the rail) the critter sensor registered the room have extra egg already
Shipping also not working well with bammoth eggs. When conveyor rail pass a closed convey chute carrying the egg, the egg got stuck
Context: The critter sensor selected is set to below 5 critter / eggs. The sensor connect to the conveyer chute that will drop eggs from bammoth ranch. This aim to maintain the room to have a minimum of 5 critter / eggs. If the room have more than 5 critter / eggs, the chute will close and the extra eggs will move to the liquid pool to be turn to meat
Step to reproduce from save file:
- Remove any stuck eggs from the conveyor rails (this can be done by switching the critter sensor to above, the chute will open, then set back to below)
- Relocate 3 eggs from the room back into the ranch, now the bugged room have 4 critter / eggs
- The shipping system will grab the egg and put it on the rail to enter the bugged roomÂ
Expectation: when room have >5 critter / eggs, chute close, eggs continue on rail to drop in liquid pool, when room <5 critter / eggs, chute open, delivered eggs will drop into the room, not the pool
Result: when room <5 critter / eggs, chute open, eggs delivered from the ranch reach the room (still on the rail) sometime trigger sensor to increase already, chute close, egg stuck near the closed chute instead of moving on, sensor hovering between 5 and 6 critter / eggs
If any extra help needed, I would gladly provide more info


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