## Current behavior
The balloon artists, when overjoyed, get "stunned in place" not doing anything, if there's no route to the printing pod.
## Why this is problematic
My base has evolved until the living area is far from the printing pod. (It's my first game! Relatable?) To prevent travel I lock the printing pod room during downtime, wanting my dupes to mingle in the recreation rooms instead. Still, the balloon artists seem predetermined to go to the pod and will get stuck right after they finish eating.
## More test results
- If the pod is disabled before the start of "overjoyed downtime", the balloon artist will go to the recreation room to hand out balloons. (This is the only solution I found. Con: no printing)
- If the pod room is locked before the start of "overjoyed downtime", the balloon artist gets stuck.
- If the pod is disabled during "overjoyed downtime", the balloon artist gets stuck.
- "Enable proximity" in priorities is irrelevant here. (Congrats! That old bug is history now.)
## Recommended fix
- If a balloon artist has no route to the pod, go to e.g. the recreation room to hand out balloons, similar to how regular dupes resolve their location preference during downtime.
- (Alternatively, if you want to be really weird, support Auto Input for the printing pod to turn it on/off.)
## Environment
I disabled all mods while testing this on U54-646843-V.
player.log was captured after I tested all scenarios.
Get a overjoyed balloon artist. Prepare a functioning recreation room with one functioning recreation building. Lock the room of the printing pod. Start a downtime schedule block. Observe: everyone else goes to the recreation room. But if the balloon artist's current "errand" is "Joy Reaction", they stay immobile, with their sprite in the big-eye state, unable to move.
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2
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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