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Attempting to melt crushed ice leaving small pieces stuck in the conveyer belt that will not melt


Tony33D
  • Branch: Live Branch Version: Windows Pending

Tried to melt crushed ice inside a steam vent.  The thought process was to utilise the conveyor so that many small crushed ice debris were exposed to heat and would transition to water liquid inside the steam vent.  What actually occurred was that most of the crusted ice melted leaving a few micrograms.  This happened many times and filled up the entire belt area inside the geyser room.  The chunks are all small and stay at a cold temperature.bugsmallquantitiesofcrushedicenotmelting.jpg.3adac567535a497cb8722beede406d07.jpg

it would be ideal of the crushed ice would melt freeing up the conveyor segment for the next piece of crushed ice.  

 

Alternately maybe a new sensor building that detects the weight of material on the conveyor so that logic could be added to dump the offending packets. 

 

There is also a copper geyser top left in the map that has a similar issue.  One conveyor segment can contain a very small quantity of copper  that will not cool down. So the conveyor segment is basically permanently occupied and no automation exists that could detect and deal with these items.  They probably occur at the end of a geyser eruption and are the final part of the copper that the geyser produced.

 

Hopeful Acropolis.sav


Steps to Reproduce

Small quantities of material on a conveyer has probably been identified in other bug reports and may not just be limited to crushed ice.  In most conveyer applications a user probably wants to transport material between two locations rather than cause the ice to melt while on the conveyor.

Another application could be to melt the plastic off dehydrated goods like the test that i created on Muckolin asteroid but that appeared to work as envisioned




User Feedback


Loop the rail so it can merge into a bigger pile (either through receptacle or chute) Either way, this doesn't seem like a bug to me

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your suggestion does not work as can be seen in the attached image. i assume that no merge occurred was because of differing temperature. Also i feel that it is a bug that small debris quantities will not exchange temperature.  A shipping weight sensor could be a practical tool to detect these small debris if the developer is unable to fix the temperature exchange bug

Edited by Tony33D

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Conveyer baskets cant merge by itself. You need to unload them and load again. Use chute and autosweeper

Mgs is not exchanged heat is not a bug. its directly coded to do so

Edited by asurendra

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That is exactly my point. players frequently create a conveyer loop inside a geyser room to heat or cool material with the intention to keep looping material until it gets to the desired temperature.  These undersized packets that do not respond to external temperature are not detectable by existing sensors and will endlessly loop until manually removed. 

A player is unable to detect how many loops that the undersized packet has travelled or have a sensor to detect them so the only option is to periodically dump them out manually and try again.  It defeats the purpose of the loop and would waste ridiculous amounts of energy if items had to be reloaded using a loader for every loop iteration. You cannot create a continuous looping conveyor because of this bug and it does not conform to common sense.  Packets on a conveyor do not merge so there is no opportunity to influence the temperature of the packets and the game does not provide a way to detect them using a sensor. 

If you search websites you will never see a geyser taming design that addresses the bug because players assume that it will be fixed.  Sure if thought about you could maybe have a timer that dumps to loop content periodically but it is a questionable development decision if game codes this behavior.

You can see people stream the game. They notice things like this and identify it as an issue and mock the game as buggy.  And in this instance I agree with them

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5 hours ago, Tony33D said:

A player is unable to detect how many loops that the undersized packet has travelled

Player definitely could. Place one basket of steel on rails, add element sensor and Signal Counter. Each time sensor detects steel on rails, add 1. Simple and convenient

 

Some people say "bug" to everything they dont understand. Plants dont grow because wrong liquid inside hydroponic? "Bug!" Big water pool broke soft wall and flood everything? "Bug!!". Mercury boils in metal refinery? "Big, annoying BUG!". ONI is complicated game, you need to learn how things works. Not every build will work, if you made mistake it fails, thats a main idea of that game. 

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