If an arbor tree branch grows to 100% growth, it creates a harvest job for a dupe to create lumber.
However, if the branch is eaten by a pip prior to harvest, the job isn't automatically cancelled, and cannot be manually cancelled either.
This creates a random variance in return on resources input into arbor tree growth via polluted water/dirt.
This is compounded by pip AI prioritizing the most grown branch on a tree as the target for eating, making this a high probability event.
Steps to Reproduce
Step 1: Grow arbor tree until 100% grown branch creates harvest job
Step 2: Allow 100% grown branch to be eaten by pip
Step 3: Allow eaten branch to be harvested by dupe
Step 4: Note harvest errand returns zero resources
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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