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Aquatuner not prioritizing its input


Sask
  • Branch: Live Branch Version: Linux Fixed

After updating from Q1 to Q2-311032, my liquid cooling setups ceased to function. I've been using this contraption (shown here with 2 independent loops):

 

Cooler bypass

It relies on the fact that an enabled aquatuner's input is prioritized above liquid flowing into other pipes. This is true across the board for liquid inputs. I see this in the patch notes:

 

"Conduit flow correctly updates even when there's a building consuming from the conduit: prevents Hydroponic Farms from blocking liquids from flowing down a pipe"

 

Does that mean that this is the intended behavior and buildings won't consume at all unless the fluid in the conduit has nowhere else to go? That will pretty completely break everything in existing bases.


Steps to Reproduce
Build the contraption pictured above. The most important part is that the pipe goes past the aquatuner's input, and its output has somewhere to go. Ensure there's a plentiful supply of working fluid, like from a liquid storage tank, but there's not so much that it fills all the pipes all the time. Expected behavior (what happened before the update): * When the aquatuner is enabled, it operates normally and fluid flows at full speed through the aquatuner and into the bridge just after its output. * When the aquatuner is disabled, its input is blocked and fluid flows past it (possibly bouncing around in the pipe immediately after the input) into the bridge. Observed behavior after the update: * When the aquatuner is disabled, behavior is the same as before. * When the aquatuner is enabled, fluid appears to flow past the aquatuner as though it were disabled. It's not cooled and it doesn't come out the output. The aquatuner's animation stutters and its contents read consistently 0. The fluid is not cooled, and the environment is not heated. Here's a video to clarify: https://youtu.be/MqUtM3q3sXw Note the temperature of the fluid actually going up slightly as it goes through the hot room, and how the aquatuner appears to be running but never has any fluid in it.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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