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After 2-3 Hours of game time. The game crashes


ultimagutti
  • Branch: Live Branch Version: Windows Pending

Hello fantastic Devellopers.
I Love Your game but recently i get bugged out after 2-3 hours of game time.  

 

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <a35d771e78bd4d75a6f3aedeaad4d1ed>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0 
  at Debug.Assert (System.Boolean condition) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0 
  at HandleVector`1[T].PackHandle (System.Int32 index) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0 
  at HandleVector`1[T].Add (T item) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0 
  at KCompactedVectorBase.Allocate (System.Int32 item) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0 
  at KCompactedVector`1[T].Allocate (T initial_data) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0 
  at AnimEventManager.PlayAnim (KAnimControllerBase controller, KAnim+Anim anim, KAnim+PlayMode mode, System.Single time, System.Boolean use_unscaled_time) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at KAnimControllerBase.StartAnimEventSequence () [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at KAnimControllerBase.StartQueuedAnim () [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at TransitionDriver.BeginTransition (Navigator navigator, Navigator+ActiveTransition transition) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at Navigator.BeginTransition (NavGrid+Transition transition) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at Navigator.SimEveryTick (System.Single dt) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at Navigator+States+<>c.<InitializeStates>b__5_1 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at Game.Update () [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0 


Steps to Reproduce

I dont know...

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