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A bug related to airlock animation


StarOrigin
  • Branch: Live Branch Version: Windows Pending

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Bug report: Airlock temperature resets to -273.2°C after saving/loading under specific liquid conditions

When an open airlock has a liquid tile in one of its non-check tile, while the check tile is a vacuum, and the airlock is about to close on the next tick (such as use a time sensor or just a switch), saving and reloading the game at that moment will cause the airlock’s temperature to reset to -273.2°C.

For unpowered airlocks, only high-viscosity liquids such as magma seem to flow slowly enough compared with the airlock animation, allowing this situation to occur: a liquid tile exists in a non-check cell while the check cell remains vacuum.

However, for powered airlocks, I tested several liquids including water and petroleum, and they can all trigger this bug.

This bug seriously affects builds that use mechanical airlocks to split or control liquids.

Sorry for translation by Chat-GPT.


Steps to Reproduce

First, set an airlock, a tile of magma, a switch to control the airlock like the first picture in description. the tile of magma should at the right of the airlock

Second, turn on the switch to open the airlock, allow magma to flow in the non-check tile. Pause the time.

Third, before the magma flow into the check tile of airlock, turn off the switch, let the time goes a tick to change the state of switch

Finally, save the game and load, the temperature of airlock will be reset to -273.2 C 

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