I have been playing the 260388 preview patch and notice that the dupes were apparently using around 5000 KCal per cycle, each. I do not understand why the dupes are eating so much, but every game I have played on the new preview patch has had the same issue. This problem makes it almost literally impossible to stabilize a colony. now, it might not be the colonists, I noticed rot piles, and am wondering if the issue might possibly be some alteration to the rate at which objects decay in the world. As it stands right now the bug is literally cripplingly gameplay..
Steps to Reproduce
Play the first ten cycles on any map with any world gen seed.
Play the first ten cycles on any map with any world gen seed.
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