Ok, pretty self-explanatory, but I will try to be as detailed as I can be.
The game has always (up til recently) allowed pipes to remain intact, even if during state change, if the liquid in the pipe is restricted to 1kg/s packets or less. My old save files (at least a year old) with old machines that operate on this principle still work fine.
However, recently, I have noted that is no longer the case. I was working on some new updated machines in debug and have found that 1kg/s packets will (and do) break liquid pipes if they change state. They appear to have a proclivity to do so with preference for liquid bridge inputs/outputs. I know these packets are 1kg/s because I am only pumping them via a mini liquid pump, and there are no pauses in the liquid flow.
Is this currently a bug, or, was this a change to the fluid mechanics to rectify the pre-existing condition of state-change tolerance?
The included save file has already been "prepared" for demonstration. I had the power wire disconnected, but, I reconnected it and saved it. You should simply have to run the simulation. Watch about halfway up the heat exchanger while it is running. Can't miss it.
Use a mini liquid pump to move packets of liquid methane (roughly -170C) against a counterflow of warmer sour gas. The pipe reaching (and crossing) a liquid bridge.
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