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1kg Liquid breaking pipes


superscooper
  • Branch: Live Branch Version: Windows Pending

Ok, pretty self-explanatory, but I will try to be as detailed as I can be.

The game has always (up til recently) allowed pipes to remain intact, even if during state change, if the liquid in the pipe is restricted to 1kg/s packets or less. My old save files (at least a year old) with old machines that operate on this principle still work fine.

However, recently, I have noted that is no longer the case. I was working on some new updated machines in debug and have found that 1kg/s packets will (and do) break liquid pipes if they change state. They appear to have a proclivity to do so with preference for liquid bridge inputs/outputs. I know these packets are 1kg/s because I am only pumping them via a mini liquid pump, and there are no pauses in the liquid flow.

Is this currently a bug, or, was this a change to the fluid mechanics to rectify the pre-existing condition of state-change tolerance?

 

The included save file has already been "prepared" for demonstration. I had the power wire disconnected, but, I reconnected it and saved it. You should simply have to run the simulation. Watch about halfway up the heat exchanger while it is running. Can't miss it.


Steps to Reproduce

Use a mini liquid pump to move packets of liquid methane (roughly -170C) against a counterflow of warmer sour gas. The pipe reaching (and crossing) a liquid bridge.




User Feedback


Wow, both of those were and I missed it. Guess I'm just an idiot. Ofc, given what you saw I was building, that likely comes as no surprise.

Cheers Tigin. Appreciate it.

  • GL Happy 1

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