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游戏在1197周期时登录就会报错,取消所有MOD依然没有恢复


1437004476
  • Branch: Live Branch Version: Windows Pending

异常在:(BionicMinion) 中。RoboDancerChore+States.root.dancing.pre.Enter
System.NullReferenceException:对象引用未设置为对象
实例 RoboDancerChore+StatesInstance.CreateAudienceWorkables () [0x00179] 在 <5375d36347d34b3c0b1ea487bdcad48e4>:0
在 RoboDancerChore+States+<>c.<InitializeStates>b__5_4 (RoboDancerChore+StatesInstance smi) [0x00006] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at StateMachine'4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine'4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List'1[T] actions) [0x00048] in <5375d36347d34bc0b1ea487bdcad48e4>:0

在 UnityEngine.Logger.Log(UnityEngine.LogType logType、System.Object 消息、UnityEngine.Object 上下文)[0x00000] 在 <82f243aab18c4f32918da2df41974365>:0
在 UnityEngine.Debug.LogError(System.Object 消息、UnityEngine.Object 上下文)[0x00000] 在 <82f243aab18c4f32918da2df41974365>:0
在 Debug.LogError(System.Object obj,UnityEngine.Object 上下文)[0x00000] 在 <1f583ce96a48430ba66629e5477a0517>:0
在 DebugUtil.LogErrorArgs(UnityEngine.Object 上下文,System.Object[] objs)[0x00000] 在 <1f583ce96a48430ba66629e5477a0517>:0
在 DebugUtil.LogException(UnityEngine.Object 上下文,System.String errorMessage,System.Exception e)[0x00000] 在 <1f583ce96a48430ba66629e5477a0517>:0
在 StateMachine'4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType] 中。ExecuteActions (StateMachine'4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List'1[T] actions) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at StateMachine'4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType]。PushState (StateMachine+BaseState state) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at StateMachine'4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at GameStateMachine'4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at GameStateMachine'4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <5375d36347d34bc0b0b1ea487bdcad48e4>:0
at GameStateMachine'4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [] inEventSystem.Trigger(UnityEngine.GameObject go, System.Int32 hash, System.Object data) [] in <1f583ce96a48430ba66629e5477a0517>:0
in EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at GameStateMachine'4+State+<>c__DisplayClass83_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0(StateMachineInstanceType smi) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at StateMachine'4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine'4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List'1[T] actions) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at StateMachine'4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType]。PushState (StateMachine+BaseState state) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at StateMachine'4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at Navigator.Stop(Sy茎。布尔arrived_at_destination,System.Boolean play_idle) [0x00000] 在 <5375d36347d34bc0b1ea487bdcad48e4>
在 Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] 在 <5375d36347d34bc0b1ea487bdcad48e4>
在 TransitionDriver.UpdateTransition (System.Single dt) [0x00000] 在 <5375d36347d34bc0b1ea487bdcad48e4>:0
在 Navigator.SimEveryTick (System.Single dt) [0x00000] 在 <5375d36347d34bc0b1ea487bdcad48e4>:0
在 Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at BucketUpdater'1[DataType].在 UpdateBucketWithUpdater'1[DataType] 中更新 <1f583ce96a48430ba66629e5477a0517>:0
中的 UpdateBucketWithUpdater'1[DataType] 中的 [0x00000]。在<1f583ce96a48430ba66629e5477a0517>
的 StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] 中更新 (System.Single 0x00000 dt) [] 在 <StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] 在 <1f583ce96a48430ba66629e5>
477a051><
7 在 StateMachineUpdater.AdvanceOneSimSubTick () [] 在 Game.SimEveryTick (System.Single dt) [0x00000] 中 5375d36347d34bc0b1ea487bdcad48e4>:0
at Game.Update () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
版本: U55-663500-SCR


Steps to Reproduce

异常在:(BionicMinion) 中。RoboDancerChore+States.root.dancing.pre.Enter
System.NullReferenceException:对象引用未设置为对象
实例 RoboDancerChore+StatesInstance.CreateAudienceWorkables () [0x00179] 在 <5375d36347d34b3c0b1ea487bdcad48e4>:0
在 RoboDancerChore+States+<>c.<InitializeStates>b__5_4 (RoboDancerChore+StatesInstance smi) [0x00006] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at StateMachine'4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine'4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List'1[T] actions) [0x00048] in <5375d36347d34bc0b1ea487bdcad48e4>:0

在 UnityEngine.Logger.Log(UnityEngine.LogType logType、System.Object 消息、UnityEngine.Object 上下文)[0x00000] 在 <82f243aab18c4f32918da2df41974365>:0
在 UnityEngine.Debug.LogError(System.Object 消息、UnityEngine.Object 上下文)[0x00000] 在 <82f243aab18c4f32918da2df41974365>:0
在 Debug.LogError(System.Object obj,UnityEngine.Object 上下文)[0x00000] 在 <1f583ce96a48430ba66629e5477a0517>:0
在 DebugUtil.LogErrorArgs(UnityEngine.Object 上下文,System.Object[] objs)[0x00000] 在 <1f583ce96a48430ba66629e5477a0517>:0
在 DebugUtil.LogException(UnityEngine.Object 上下文,System.String errorMessage,System.Exception e)[0x00000] 在 <1f583ce96a48430ba66629e5477a0517>:0
在 StateMachine'4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType] 中。ExecuteActions (StateMachine'4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List'1[T] actions) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at StateMachine'4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType]。PushState (StateMachine+BaseState state) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at StateMachine'4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at GameStateMachine'4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at GameStateMachine'4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <5375d36347d34bc0b0b1ea487bdcad48e4>:0
at GameStateMachine'4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in EventSystem.Trigger(UnityEngine.GameObject go, System.Int32 hash, System.Object data) [] in <1f583ce96a48430ba66629e5477a0517>:0
in EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at GameStateMachine'4+State+<>c__DisplayClass83_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at StateMachine'4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine'4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List'1[T] actions) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at StateMachine'4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType]。PushState (StateMachine+BaseState state) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at StateMachine'4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at Navigator.Stop (Sy茎。布尔arrived_at_destination,System.Boolean play_idle) [0x00000] 在 <5375d36347d34bc0b1ea487bdcad48e4>
在 Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] 在 <5375d36347d34bc0b1ea487bdcad48e4>
在 TransitionDriver.UpdateTransition (System.Single dt) [0x00000] 在 <5375d36347d34bc0b1ea487bdcad48e4>:0
在 Navigator.SimEveryTick (System.Single dt) [0x00000] 在 <5375d36347d34bc0b1ea487bdcad48e4>:0
在 Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at BucketUpdater'1[DataType].在 UpdateBucketWithUpdater'1[DataType] 中更新 <1f583ce96a48430ba66629e5477a0517>:0
中的 UpdateBucketWithUpdater'1[DataType] 中的 [0x00000]。在<1f583ce96a48430ba66629e5477a0517>
的 StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] 中更新 (System.Single 0x00000 dt) [] 在 <StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] 在 <1f583ce96a48430ba66629e5>
477a051>7<
在 StateMachineUpdater.AdvanceOneSimSubTick () [] 在 Game.SimEveryTick (System.Single dt) [0x00000] 中 5375d36347d34bc0b1ea487bdcad48e4>:0
at Game.Update () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
版本: U55-663500-SCR




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