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Sucker Punch globally buffs all attacks from all characters while in hand.


Glitch29
  • Branch: Live Branch Version: Windows Pending

Sucker Punch reads "Empty: Deal 2 bonus damage and apply 1 impair." It should just be making itself slightly stronger while empty.

It's current actual effect it to provide a global damage buff to all attacks from all characters while it is in hand.

While empty with Sucker Punch in hand, all of Rook's attacks do +2 damage. All enemy and ally attacks do +2 damage as well. This damage buff is only active while Rook is Empty (that bit is working as intended).


Steps to Reproduce

Have Sucker Punch in hand while not empty. Note all enemy and ally attack values. (Sucker1.png)

Become empty. Notice that all enemy and ally attacks just became 2 damage stronger. (Sucker2.png) (In the screenshot provided, the 5/5/5 remained 5/5/5 because impair was also implied.)

Play/discard Sucker Punch. Notice that all enemy and ally intents have decreased by 2, back to their correct values. (Sucker3.png)

Comparing the 2nd and 3rd image, you can also see that Double Kick in hand was buffed when Sucker Punch was in hand. It reverted to its correct value after Sucker Punch was discarded. Playing other attacks with Sucker Punch in hand confirms that they actually receive the buff and it's not just a display error.

Sucker3.png

Sucker2.png

Sucker1.png




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