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Warning Shadow of debris doesn't remove after the quake


Littlefat1213
  • DLC VERSION - IMPORTANT!: Reign of Giants Pending

 

When quaking, some of the warning shadows doesn't actually spawn the debris and existed forever. I'm not sure whether this issue happens in hamlet but just please remember to check it as well.


Steps to Reproduce

As above




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yep, also in Hamlet, that's terrible in antqueen fight, warning shadows all over the room :wilson_dead:

image.png.283c74fcc8de4c3081d7fd689e1020e4.png

And antqueen can interrupt herself state, her brain use wrong way to check busy tag

local function InAvailableState(inst)
    return inst.sg.currentstate.name ~= "taunt" and inst.sg.currentstate.name ~= "wake" and 
           inst.sg.currentstate.name ~= "sleeping" and inst.sg.currentstate.name ~= "sleep" 
           and not table.contains(inst.sg.currentstate.tags, "busy")
				-- it should be inst.sg.currentstate.tags.busy
end

 

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On 4/6/2024 at 2:33 AM, Littlefat1213 said:
it should be inst.sg.currentstate.tags.busy
end

Shouldn't it be inst.sg:HasStateTag method?

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