This function listens "death" event but sometimes entities are just removed, possibly causing duplicate followers when save&load (abigail, chester, etc.).
It is better to listen "onremove" event either in Leader or in Follower or check entity:IsValid() when saving. But I know the logic is very tricky.
Steps to Reproduce
Look at components/leader.lua and components/follower.lua
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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