When Twister checks if a player is blocked from being vacuumed it also considers inactive collision in the check causing prefabs such as destroyed walls to block the player from being vacuumed even though the player can pass through them
Steps to Reproduce
Just place some walls, destroy them and hide behind them/ontop of them when twister does the vacuum attack, the player will not be sucked in.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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