Playing Shipwrecked on PS5. I was on day thirtysomething, everything going normal, and received a blue warning screen with an error message. I am not using any mods (since I’m on console), nothing apparent was odd in gameplay, and there didn’t seem to be a trigger. Not sure how to reproduce or get out of the warning screen without force closing the game. Error text pasted from attached picture.
WARNING!
scripts/stategraphs/SGBeefalo.lua:581: attempt to call method 'Apply BuildOverrides' (a nil value)
LUA ERROR stack traceback:
scripts/stategraphs/SGBeefalo lua:581 in (field) onenter (Lna) <569-682»
scripts/stategraph. lua: 424 in (method) GotoState (Lia) <383-434>
scripts/stategraphs/SGBeefalo.lua:561 in 0) ? (Lua) <561-561> =(tail call):-1 in () (tail) s-1--1>
scripts/stategraph.lua:367 in (method) HandleRvents (Lna) <362-3778
scripts/stategraph. lua:140 in (method) Update (Lua) ≤104-148>
scripts/update lua:181 in 0) ? (Lua) ≤90-194>
Rev. -1 PS4
Edit a few minutes later: restarted the game and continued my run. I lost about half a day worth of progress in game. Upon the next evening to night transition I got the same blue warning screen with a different error. It seems to have been triggered by equipping the lantern in the hand slot once dark fell. Text pasted from second photo.
scripts/stategraphs/S Beefalo.lua:710: calling Play Sound on bad sell (string expected, got mil)
LUA ERROR stack traceback:
=ICl:-1 in (method) PlaySound (C) s-l-1>
scripts/stategraphs/SCBeefalo.loa:710 in Uicla) fn (Lua) <710-710>
scripts/stategraph.lua:485 in (method) UpdateState (Lua) <453-497>
scripts/stategraph.lua:524 in (method) Update (Lna) <516-544>
scripts/stategraph.lua:120 in (method) Update (Lua) ≤104-1439
scripts/uapdate.lua:181 in 0 2 (Lua) <90-194>
Rev. -1 PS4
Unsure. I have played extensively on PC and Switch but this is the very first game I’m playing on PS5. Not sure if it’s related but the game crashed on day twentysomething, it was a typical PS5 crash screen and I just selected “Report Bug” and restarted the game.
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