similar to the post above, in components/poisonable.lua:
function Poisonable:SpawnFX() self:KillFX() if not self.fxdata then self.fxdata = { prefab="poisonbubble", x = 0, y = 0, z = 0, level=self:GetFXLevel() } end ... end
it should be
self.fxdata = {{prefab = "poisonbubble", x = 0, y = 0, z = 0, level = self:GetFXLevel()}}
Steps to Reproduce
The above
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now