The palm treeguard usesĀ TUNING.PALMTREEGUARD_MELEE (5) as the range to switch to its melee attack but the range it can actually hit the player at isĀ 3*scale which is ushally much smaller than 5.
This creates a big gap where the palmtreeguard will continuously try to melee attack the player but be unable to
I do also want to note that 5 seems more accurate to the treeguards sprite than 3*scale which seems to be copied from the normal treeguard
Steps to Reproduce
Spawn a palm treeguard
Go near the edge of there melee swap range
watch as they fail to hit the player
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