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Palm Treeguard has a big gap in its range


HalfEnder776
  • DLC VERSION - IMPORTANT!: Shipwrecked Pending

The palm treeguard usesĀ TUNING.PALMTREEGUARD_MELEE (5) as the range to switch to its melee attack but the range it can actually hit the player at isĀ 3*scale which is ushally much smaller than 5.

This creates a big gap where the palmtreeguard will continuously try to melee attack the player but be unable to

I do also want to note that 5 seems more accurate to the treeguards sprite than 3*scale which seems to be copied from the normal treeguard

unknown (4).png

unknown (5).png


Steps to Reproduce

Spawn a palm treeguard

Go near the edge of there melee swap range

watch as they fail to hit the player

  • Like 1



User Feedback


What I would personally do is increase the range to match the swap range/sprite and then increase the physics radius (which increases there hitbox aswell) of the treeguard by the same amount so the attack both matches up with the sprite and isnt more difficult than a normnal treeguard

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