line 154-172 of prefabs/pigbandit.lua:
inst:AddComponent("combat") inst.components.combat.hiteffectsymbol = "pig_torso" inst.components.combat:SetRange(4) MakeMediumBurnableCharacter(inst, "pig_torso") inst:AddComponent("homeseeker") --inst.components.homeseeker:SetHome(SpawnPrefab("pigbanditexit")) inst:AddComponent("follower") inst.components.follower.maxfollowtime = TUNING.PIG_LOYALTY_MAXTIME inst:AddComponent("combat") inst.components.combat:SetDefaultDamage(TUNING.PIG_BANDIT_DAMAGE) inst.components.combat:SetAttackPeriod(TUNING.PIG_BANDIT_ATTACK_PERIOD) --inst.components.combat:SetRange(3)--0.7) inst.components.combat:SetRetargetFunction(3, Retarget) inst.components.combat:SetKeepTargetFunction(KeepTarget) inst.components.combat.hiteffectsymbol = "chest"
Steps to Reproduce
The above
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