IfNode(function() return self.inst:HasTag("hippopotamoose") and math.random() < 0.008 end, "wander", Wander(self.inst, function() return self.inst.components.knownlocations:GetLocation("home") end, WANDER_DIST)), IfNode(function() return not self.inst:HasTag("hippopotamoose") end, "face", FaceEntity(self.inst, GetFaceTargetFn, KeepFaceTargetFn)),
Hippos only wander at a 0.8% chance, which is rather low, is this intentional?
They also will never face the player, which I believe is leftover code from rook AI?
Steps to Reproduce
The above
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