In brains/gnatbrain.lua:
-- THIS IS GROSS.. why does the "infest" DoAction not get it's OnFail event?! brain:Stop() brain:Start()
This is indeed gross, all that needs to be done is add a validfn to the BufferedAction:
local ba = BufferedAction(inst, target, ACTIONS.INFEST) ba.validfn = function() local AGRO_STOP_DIST = 7 return ba.doer:GetDistanceSqToInst(ba.target) <= AGRO_STOP_DIST * AGRO_STOP_DIST end return ba
This way, BufferedAction:IsValid would return false, causing LocoMotor component to reset action, no need to reset brain.
Steps to Reproduce
The above
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