Walking on flood plays the spidercreep runsound.
Looking at the code this was just a temp sound that was never replaced...
if onflood then
sound:PlaySound(footstep_path .. WEB_FOOTSTEP_SOUNDS[ creature_size ].runsound, nil, volume) --play this for now
end
Maybe just use the tiles mudsounds like tar instead because this sounds horrible....
Steps to Reproduce
Start a SW game
Skip to monsoon
Wait for flood to spawn
Walk on it and notice it plays web sounds
- 1
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