in doydoynest.lua, add these lines can fix it.
if inst.components.pickable.canbepicked then
-- drop a doydoy egg
inst.components.lootdropper:AddChanceLoot("doydoyegg", 1)
end
Steps to Reproduce
Hammer a doydoy nest with an egg in it, expecting the egg to disappear.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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