function Burnable:SpawnFX(immediate) if self.nofx then return end self:KillFX() if not self.fxdata then self.fxdata = { x = 0, y = 0, z = 0, level=self:GetDefaultFXLevel() } end
should be at least
if not self.fxdata then
self.fxdata = {{ x = 0, y = 0, z = 0, level=self:GetDefaultFXLevel() }}
end
Steps to Reproduce
look at burnable.lua
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