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AnimState:SetBloomEffectHandler crashes when given param other than anim.ksh


Rickzzs
  • DLC VERSION - IMPORTANT!: Vanilla - NO DLC, Reign of Giants, Shipwrecked, Hamlet Pending

If I try inst.AnimState:SetBloomEffectHandle("shaders/anim_bloom_ghost.ksh") the game will crash saying it is an invalid resource handler although I have done resolvefilepath("shaders/anim_bloom_ghost.ksh").


Steps to Reproduce

try to port other shaders from DST and find them crashing the game.




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