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after playing for a while, after some days it crashes and won't continue to the next day. something about Error saving game, entity table corruption detected.


DavidBarrera
  • DLC VERSION - IMPORTANT!: Vanilla - NO DLC Pending

[03:35:24]: Available disk space for save files: 223575 MB
[03:35:25]: Serializing user: session/408139DFFDA2373A/A7MC3M72F9RI/0000000041
[03:35:26]: 02,z=-183.565,id=162610,data={ChesterState="NORMAL",radiation={dying=false,current=0},health={health=1.#INF},poisonable={dmg=0,startDuration=0,interval    
[03:35:26]: [string "scripts/mainfunctions.lua"]:1197: Error saving game, entity table corruption detected.
LUA ERROR stack traceback:
scripts/mainfunctions.lua:1197 in (global) SaveGame (Lua) <1044-1236>
   isshutdown = nil
   cb = nil
   save = table: 00000000D617FE80
   savedata_entities = table: 00000000D6180970
   nument = 45499
   saved_ents = table: 00000000D6180650
   references = table: 00000000D6180330
   new_refs = table: 00000000A1172F50
   ground = 100028 - world (valid:true)
   PRETTY_PRINT = false
   patterns = table: 00000000738499A0
   data = table: 000000007384AF80
   key = chester
   value = table: 0000000060DADD70
   i = 3
   corrupt_pattern = =1.#INF
   found = 126
   bad_data = 02,z=-183.565,id=162610,data={ChesterState="NORMAL",radiation={dying=false,current=0},health={health=1.#INF},poisonable={dmg=0,startDuration=0,interval
scripts/shardindex.lua:319 in (method) SaveCurrent (Lua) <307-320>
   self (valid:true) =
      valid = true
      slot = 0
      session_id = 408139DFFDA2373A
      version = 5
      server = table: 0000000065F07D60
      isdirty = false
      ismaster = false
      enabled_mods = table: 0000000065F04A20
      world = table: 0000000065F08210
   onsavedcb = nil
   isshutdown = nil
scripts/components/autosaver.lua:85 in (field) fn (Lua) <59-87>
   inst = 100035 - forest_network (valid:true)
   taskid = 2
   snapshot = nil
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
   self =
      running = table: 000000001C291170
      waitingfortick = table: 000000001C291B70
      hibernating = table: 000000001C2917B0
      tasks = table: 000000001C290EA0
      waking = table: 00000000B3EE40D0
      attime = table: 000000001C291940
   tick = 86102
   k = PERIODIC 100035: 1.000000
   v = true
   already_dead = false
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
   tick = 86102
scripts/update.lua:240 in () ? (Lua) <224-298>
   dt = 0.033333335071802
   tick = 86102
   i = 86102

[03:35:26]: [string "scripts/mainfunctions.lua"]:1197: Error saving game, entity table corruption detected.
LUA ERROR stack traceback:
    scripts/mainfunctions.lua:1197 in (global) SaveGame (Lua) <1044-1236>
    scripts/shardindex.lua:319 in (method) SaveCurrent (Lua) <307-320>
    scripts/components/autosaver.lua:85 in (field) fn (Lua) <59-87>
    scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
    scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
    scripts/update.lua:240 in () ? (Lua) <224-298>


Steps to Reproduce

play for some days i guess




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