Hello,
I must admit I'm not sure how to recreate this issue, but the vanilla item appears to have glitched. Thought you'd like to know. I don't think I did anything that could have caused it. I doubt this report will be very helpful, but I'm trying. I was able to revert the world, but that's the only way I was able to undo the issue.
Note: There's a chance I screwed it up somehow, please don't waste too much time on this if it's nothing.
[00:00:53]: [string "scripts/prefabs/yots_lantern_post.lua"]:58: attempt to index local 'inst' (a nil value) LUA ERROR stack traceback: scripts/prefabs/yots_lantern_post.lua:58 in (upvalue) IsLightOn (Lua) <57-59> inst = nil scripts/prefabs/yots_lantern_post.lua:645 in (method) OnLoadPostPass (Lua) <637-665> inst = 105893 - yots_lantern_light_chain (valid:true) partner1 = nil partner2 = nil scripts/entityscript.lua:1856 in (method) LoadPostPass (Lua) <1845-1858> self (valid:true) = GUID = 105893 Transform = Transform (0000000044A587B0) inlimbo = false actionreplica = table: 0000000044A36E40 actioncomponents = table: 0000000044A37840 lower_components_shadow = table: 0000000044A36BC0 entity = Entity (0000000044A41000) partner1 = net_entity (0000000044A36A30) prefab = yots_lantern_light_chain Light = Light (0000000044A587E0) enablelight = net_tinybyte (0000000044A36C10) Network = Network (0000000044A59620) persists = true light_radius = 3 pendingtasks = table: 0000000044A373E0 spawntime = 0 name = MISSING NAME replica = table: 0000000044A378E0 OnLoadPostPass = function - scripts/prefabs/yots_lantern_post.lua:637 components = table: 0000000044A36990 partner2 = net_entity (0000000044A37660) newents = table: 0000000014427490 savedata = nil scripts/gamelogic.lua:674 in (upvalue) PopulateWorld (Lua) <395-702> savedata = table: 0000000017F01AB0 profile = table: 000000001002ECB0 savedata_overrides = table: 000000000B891F60 world = 100029 - world (valid:true) map = Map (00000000334CE530) newents = table: 0000000014427490 k = 105893 - yots_lantern_light_chain (valid:true) v = table: 0000000044A2E240 scripts/gamelogic.lua:976 in (upvalue) DoInitGame (Lua) <859-1055> savedata = table: 0000000017F01AB0 profile = table: 000000001002ECB0 was_file_load = false options = table: 0000000017F01970 Levels = table: 0000000011245A30 scripts/gamelogic.lua:1089 in (local) cb (Lua) <1083-1090> savedata = table: 0000000017F01AB0 scripts/shardindex.lua:214 in (upvalue) OnLoadSaveDataFile (Lua) <196-215> file = session/1DE571C756A76995/0000001447 cb = function - scripts/gamelogic.lua:1083 load_success = true str = local savedata = {} local tablefunctions = {} tablefunctions["shard_network_fn"] = function() return {persistdata={shard_daywalkerspawner={location="cavejail"}}} end savedata["shard_network"] = tablefunctions["shard_network_fn"]() tablefunctions["mods_fn"] = function() return {} end savedata["mods"] = tablefunctions["mods_fn"]() tablefunctions["meta_fn"] = function() return {build_version="494138",level_id="SURVIVAL_TOGETHER",session_identifier="1DE571C756A76995",build_date="673",saveversion=5.156,seed=1644095666,generated_on_saveversion=5.1,build_time="00:00:42"} end savedata["meta"] = tablefunctions["meta_fn"]() savedata["ents"] = {} tablefunctions["ents_halloween_ornament_1_fn"] = function() return {{x=-566,z=-30},{x=566,z=226}} end savedata["ents"]["halloween_ornament_1"] = tablefunctions["ents_halloween_ornament_1_fn"]() tablefunctions["ents_antlion_spawner_fn"] = function() return {{x=-184,z=320}} end savedata["ents"]["antlion_spawner"] = tablefunctions["ents_antlion_spawner_fn"]() tablefunctions["ents_ [**truncated**] success = true savedata = table: 0000000017F01AB0 scripts/shardindex.lua:219 in () ? (Lua) <218-220> load_success = true str = local savedata = {} local tablefunctions = {} tablefunctions["shard_network_fn"] = function() return {persistdata={shard_daywalkerspawner={location="cavejail"}}} end savedata["shard_network"] = tablefunctions["shard_network_fn"]() tablefunctions["mods_fn"] = function() return {} end savedata["mods"] = tablefunctions["mods_fn"]() tablefunctions["meta_fn"] = function() return {build_version="494138",level_id="SURVIVAL_TOGETHER",session_identifier="1DE571C756A76995",build_date="673",saveversion=5.156,seed=1644095666,generated_on_saveversion=5.1,build_time="00:00:42"} end savedata["meta"] =
Steps to Reproduce
No idea, sorry.
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