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WX-78 "Right To Modify" skill is not working


Biskit
  • Closed

I can unplug the 2nd circuit from the top, but not the 3rd (not sure about 4th or further).

Gamma circuits I had from top to bottom:

- Chessmaster [could unplug]

- Spin Cycle [this I could]

- Spin Cycle [this I couldn't]

 

Alpha circuits:

- Hardy [could unplug]

- Beanbooster [could unplug]

- Beanbooster [couldn't unplug]

 

The skill description says I should be able to: "Gain the ability to unplug any circuit in the bar stack"

 

Thank you in advance <3


Steps to Reproduce

Get Right To Modify skill.

Plug in 2 spin cycle, then a chessmaster, try to unplug the bottom one.

Plug in 2 beanbooster, then a hardy, try to unplug the bottom one.




User Feedback


also not a bug, but if possible, it would be a great QoL, if "Right To Modify", as the name suggests, allowed us to rearrange circuits in the bar stack.
Reason is, sometimes you get some circuits later on (like moggles circuit) and it'd be on the top; therefore losing 1 charge (due to small rain damage in the caves or freezing) would likely result in dying. So we'd have to unplug all the bottom ones, and plug them all back in, just to rearrange the order.
I'd even say, it'd be better to have the ability to rearrange, rather than the ability to unplug any circuit. Because that way, we can rearrange and put the one we want to unplug, on the top, and unplug the classic way (the very top one), essentially the same "ability to unplug any circuit". :wilson_love:

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For this one it is functioning as was designed while reducing networking overhead to not need to send the information needed for pulling out a specific circuit. The suggestion has been passed internally for review.

Changed Status to Closed

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