Game crashes when two robots attack a Scavenged Werepig.
[02:59:15]: [string "scripts/stategraphs/SGdaywalker2.lua"]:1819: attempt to index field 'targets' (a nil value) LUA ERROR stack traceback: scripts/stategraphs/SGdaywalker2.lua:1819 in (field) onupdate (Lua) <1778-1833> inst = 297980 - daywalker2 (valid:true) speedmult = 1 target = 294173 - wx78 (valid:true) ignoreblock = true hit = true blocked = false scripts/stategraph.lua:688 in (method) UpdateState (Lua) <646-690> self = timeout = 0.8 tags = table: 0x35e81930 mem = table: 0x1d051c80 statemem = table: 0xbf030e0 currentstate = table: 0x2c19ede0 timelineindex = 1 timeinstate = 0 sg = Stategraph : daywalker2 inst = 297980 - daywalker2 (valid:true) lastupdatetime = 10430.600543998 bufferedevents = table: 0x33c35ec0 statestarttime = 10430.600543998 laststate = table: 0x3510bf30 dt = 0.033333335071802 startstate = table: 0x3510bf30 scripts/stategraph.lua:725 in (method) Update (Lua) <718-744> self = timeout = 0.8 tags = table: 0x35e81930 mem = table: 0x1d051c80 statemem = table: 0xbf030e0 currentstate = table: 0x2c19ede0 timelineindex = 1 timeinstate = 0 sg = Stategraph : daywalker2 inst = 297980 - daywalker2 (valid:true) lastupdatetime = 10430.600543998 bufferedevents = table: 0x33c35ec0 statestarttime = 10430.600543998 laststate = table: 0x3510bf30 dt = 0.033333335071802 scripts/stategraph.lua:128 in (method) Update (Lua) <109-146> self = updaters = table: 0x2e6c6f60 OnEnterNewState = function - scripts/stategraph.lua:27 tickwaiters = table: 0x127afcb0 haveEvents = table: 0x1a7c2ea0 hibernaters = table: 0x127afce0 instances = table: 0x127afc30 current_tick = 312918 waiters = nil updaters = table: 0x35f0e650 k = sg="daywalker2", state="electrocute", time=0.00, tags = "notalksound,hit,electrocute,nosleep,busy,noelectrocute," v = true prefab = daywalker2 scripts/update.lua:288 in (upvalue) old_update (Lua) <224-298> dt = 0.033333335071802 tick = 312918 i = 312918 update:6 in () ? (Lua) <4-11> arg = nil start_time = 10735.56133306 [02:59:15]: [string "scripts/stategraphs/SGdaywalker2.lua"]:1819: attempt to index field 'targets' (a nil value) LUA ERROR stack traceback: scripts/stategraphs/SGdaywalker2.lua:1819 in (field) onupdate (Lua) <1778-1833> scripts/stategraph.lua:688 in (method) UpdateState (Lua) <646-690> scripts/stategraph.lua:725 in (method) Update (Lua) <718-744> scripts/stategraph.lua:128 in (method) Update (Lua) <109-146> scripts/update.lua:288 in (upvalue) old_update (Lua) <224-298> update:6 in () ? (Lua) <4-11>
Steps to Reproduce
The robot equipped with the Block Chip and Shock Chip is referred to as Robot A.
The robot without those chips equipped is referred to as Robot B.
Robot A uses its blocking ability while the Scavenged Werepig attacks Robot B. Then, when the Scavenged Werepig prepares to charge, Robot A is positioned in its charge path. If Robot A intercepts the charge and triggers the shock effect, the game crashes.
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