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Wormwood no longer sets nocorpse tag on prefab construction, leading to leaving a corpse when applicable


hoxi
  • Fixed

It's only set here now:

local function OnRespawnedFromGhost(inst)
    inst.sg.mem.nocorpse = true -- No flesh inside us.

Seems like he got a similar treatment like WX-78, but WX-78 calls their OnBecameRobot function on construction.


Steps to Reproduce

Die as Wormwood with corpse persisting conditions applicable (Crystal-Crested Buzzards), and notice you'll leave a corpse the first time.

  • Like 1



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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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